Starscope was a mobile-first, 3D environment experience using HTML5, JavaScript, and CSS all within a device’s native browser and hosted on the Microsoft Azure web services platform. Xbox chose the most popular elements to get core fans reminiscing and spark fond memories among the casual players. There were beloved weapons, maps, locations, vehicles, and characters. A ton of gamers grew up with Master Chief and one-upping their friends in multiplayer. The Halo franchise spans 15 years and over 10 titles. With this website, a gamer’s device was transformed into a window to the stars, allowing fans to look in any direction to explore and reacquaint themselves with the remastered worlds and weapons of the latest Halo installment. In anticipation of Halo: The Master Chief Collection, Xbox gathered the franchise’s most iconic maps, planets, and ships and placed them into a 360-degree immersive digital experience called Halo: Starscope. Xbox also wanted to bring new fans to the franchise, including those who likely did not own an Xbox or who had never played Halo. These fans had likely played one or all of the previous Halo games on either Xbox or the Xbox 360. The campaign’s target audience consisted of core shooter fans, ages 18 to 24, who loved multiplayer games. The combination of a 3D environment, animation, audio/video, and the rich imagery of the Halo franchise provided a unique immersive experience usually seen only within native apps, all within a user’s browser. Films are capped at 60 FPS even when the unlimited framerate option is enabled.For the Halo: Starscope activation, Xbox created a website that transformed a gamer’s device into a window into the 15-year-old Halo universe, allowing fans to look in any direction to explore and reacquaint themselves with the remastered worlds and weapons of Halo.The Trait Zone Properties options cannot be changed when clicked with a mouse, however, the arrow keys on a keyboard will work as expected.Completion for the mission “Core” does not show as completed in the mission select menu. Achievements and progression are still awarded. On the mission select page, the mission completion badge does not update or display for completed Spartan Ops missions, regardless of difficulty.On restarting the mission mid-game, various objects and characters may have incorrect textures or lighting applied to them.The “Champion Bundle” forearm armor display as Master Chief’s or Recruit forearm armor when viewed in first-person during Spartan Ops gameplay.Subtitles in Spartan Ops do not identify who is speaking.Spartan Miller's subtitles at the beginning of Spartan Ops Episode 5, Chapter 1 are not accurate.The FOV seen while performing an assassination or using an armor ability is tied to the Vehicle FOV setting.New - During multiplayer matches, the objective icon will sometimes overlap other text on the Scoreboard menu."Reclaimer" mission stops loading or areas of the map are not visible ( Full article).When viewing a Terminal video in a co-op session, the game will continue to react to input and play audio.The glowing visual effects on Promethean weapons may disappear or move from their intended locations when reverting to a previous checkpoint.Player movement may be hindered and result in the player getting stuck around the grav lift inside Covenant deployed lockout towers.Several cutscenes throughout the game will not display full letterboxing in the following aspect ratios: 16:10, 5:4, 4:3, 3:2, and any custom windowed aspect ratio.Mission progress resets to the beginning of the mission when selecting Resume Campaign after switching between an Xbox One console and an Xbox Series X|S console.The intro cutscenes for the missions “Composer” and “Midnight” show momentary flashes throughout the cutscene.Del Rio's subtitles near the end of the mission "Infinity" repeat a line of dialogue twice.Gameplay will not be visible when playing on a PC with an Intel HD, UHD, or Iris graphics card.The Covenant Carbine will appear to flicker or flip when starting a sprint.The “Champion Bundle” forearm and shoulder armor does not display correctly when viewed in first-person during gameplay.Please submit a ticket with Halo Support if you encounter this and include media, replication steps, and additional details about when or how this was encountered to provide our developers an in-depth view of the issue.On PC, the Texture Filtering graphics option does not impact the in-game visuals.
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